Blog Post
Night of the Museums
During this year's Night of Museums in Düsseldorf, the MIREVI team from the Department of Media at Düsseldorf University of Applied Sciences organised a Mixed Reality Art Lounge at Ackerstrasse 11 together with its cooperation partner LAVAlabs MovingImages.
Blog Post
MIXED REALITY ART LOUNGE - Night of the Museums Düsseldorf
Join us for a night of artistic exploration and discovery at the Night of the Museums in Düsseldorf. Don't miss this opportunity to immerse yourself in creativity, technology, and culture like never before.
Blog Post
For Patricia – MODINA Residency
In February ´24 MIREVI has technically supported Sarah Fdili Alaui & John Sullivan as MODINA residency artists at The National Centre for Dance (CNDB) in Bucharest, Romania.
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YUGEN – MODINA Residency
From November ´23 to January ´24 MIREVI has technically supported Christine Bonansea & Chris Ziegler as MODINA residency artists at tanzhaus nrw.
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Spheres – A Robotic Live Performance
The dance piece and choreographic installation Spheres is an artistic research project at the intersection of dance, philosophical discourse on bodies and agency. Five spherical robots move seemingly independently alongside three dancers in the exhibition space and open the dialogue on connections and physicalities of different agents. The installation focuses on the exchange between human and other beings and on the question of how movement can be transformed within and through different bodies by decomposing interaction principles and artistic discourse.
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12Fitfy Mb/s
In the interactive participatory dance performance 1250 Mb/s produced by fabien prioville dance company and technically developed by MIREVI, the audience enters into a physical game with the dancers, making the process of data collection tangible.
Blog Post
Challenges and possibilities for the production of digital performance art were considered in the AR dance piece kin_ developed by the MIREVI team. The interactive mixed reality dance performance is a piece with up to three moving avatars and audience, developed for augmented reality to download as an app on the user's own device from the AppStore.
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Moving Digits – Augmented Dance for Engaged Audience
After 2 years of workshops, residencies, performances, exhibitions and talks, the EU project Moving Digits came to an end, leaving behind numerous valuable traces of interdisciplinary collaboration between dancers, choreographers, technicians and designers. The project aimed at their empowerment with further tools for expression, archival and analysis, and in terms of audience, at enhancing its understanding and engagement in contemporary dance performances and allowing to experience dance in an augmented way.
Blog Post
Spheres Research
Can performers, audience and technology interact with each other in a symbiotic manner? Charlotte Triebus has been working on answering this question for the past three years. With ‘Spheres’ (2020), the artist created a choreographic installation as an interface between intimacy, communication, and artificial intelligence. It enables two performers, up to twelve intelligent spheres, and the visitors to interact with as well as react to each other.
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Magic AR
For this project, we collaborated with Simon Pierro who is known as the “iPad magician”. During his performances, he combines the possibilities of digitization with magic tricks. Together we discussed how people might be able to enjoy his magic at home in a more immersive and exciting way than merely watching a video.
Blog Post
The Body and the Other
The project aims at developing a contemporary dance performance complemented with a digital layer that dialogues with the dancers.
The Expanded Body - Ergebnisse einer tänzerisch-künstlerischen Intervention
In diesem Beitrag stellen wir die Ergebnisse eines einwöchigen Workshops mit dem Ziel der Überprüfung des Nutzens alternativer Arbeitsprozesse zur Erforschung künstlerisch-wissenschaftlicher Synergiepotentiale im tänzerischen Umfeld vor. Der Workshop fand zwischen Teilnehmern aus dem kreativ-tänzerischen Umfeld und Teilnehmern aus dem wissenschaftlich-technischen Umfeld statt. Während des Workshops kamen Technologien wie Motion-Capturing, Virtual Reality, Biosensorik und Muskelstimulation zum Einsatz, und es entstanden insgesamt sechs verschiedene Konzepte für und teilweise Umsetzungen von Installationen, Performances und Collagen.

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