Performance

Blog Post
Moving Digits – Augmented Dance for Engaged Audience
After 2 years of workshops, residencies, performances, exhibitions and talks, the EU project Moving Digits came to an end, leaving behind numerous valuable traces of interdisciplinary collaboration between dancers, choreographers, technicians and designers. The project aimed at their empowerment with further tools for expression, archival and analysis, and in terms of audience, at enhancing its understanding and engagement in contemporary dance performances and allowing to experience dance in an augmented way.
Blog Post
Spheres
Can performers, audience and technology interact with each other in a symbiotic manner? Charlotte Triebus has been working on answering this question for the past three years. With ‘Spheres’ (2020), the artist created a choreographic installation as an interface between intimacy, communication, and artificial intelligence. It enables two performers, up to twelve intelligent spheres, and the visitors to interact with as well as react to each other.
Blog Post
Magic AR
For this project, we collaborated with Simon Pierro who is known as the “iPad magician”. During his performances, he combines the possibilities of digitization with magic tricks. Together we discussed how people might be able to enjoy his magic at home in a more immersive and exciting way than merely watching a video.
Blog Post
The Body and the Other
The project aims at developing a contemporary dance performance complemented with a digital layer that dialogues with the dancers.
Publication
The Expanded Body - Ergebnisse einer tänzerisch-künstlerischen Intervention
In diesem Beitrag stellen wir die Ergebnisse eines einwöchigen Workshops mit dem Ziel der Überprüfung des Nutzens alternativer Arbeitsprozesse zur Erforschung künstlerisch-wissenschaftlicher Synergiepotentiale im tänzerischen Umfeld vor. Der Workshop fand zwischen Teilnehmern aus dem kreativ-tänzerischen Umfeld und Teilnehmern aus dem wissenschaftlich-technischen Umfeld statt. Während des Workshops kamen Technologien wie Motion-Capturing, Virtual Reality, Biosensorik und Muskelstimulation zum Einsatz, und es entstanden insgesamt sechs verschiedene Konzepte für und teilweise Umsetzungen von Installationen, Performances und Collagen.

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