Augmented Reality

Blog Post
Smarthome AR
In this research project, we try to find out what kind of added value AR (augmented reality) may offer for a smart-home application. To answer this question, we have created a 3D model of an existing sitting area with a sofa and we work with smart-home sensors that enable us to control various aspects.
Blog Post
Magic AR
For this project, we collaborated with Simon Pierro who is known as the “iPad magician”. During his performances, he combines the possibilities of digitization with magic tricks. Together we discussed how people might be able to enjoy his magic at home in a more immersive and exciting way than merely watching a video.
Blog Post
Exhibition Design
In this field, everything revolves around conceptional work, project management and exhibition design. All projects aim at complementing existing exhibitions by means of the diverse and innovative possibilities offered by modern technologies such as augmented reality (AR), virtual reality (VR) or project mapping. For this purpose, digital installations that enhance the present experience are developed.
Publication
War Children: Using AR in a Documentary Context
The goal of the project “War Children” is to tell stories of survivors of the SecondWorldWar by means of augmented reality. We want to make memories persistent, accessible and comprehensible to users that do not yet have access to these memories, e. g. , digital natives. The application of immersive technologies provides us with new ways to tell stories about the past in an empathic way by augmenting the narration with audio-visual assets.
Publication
Classification of Beyond-Natural Interaction Techniques in Spatial Human-Computer Interaction (Poster)
In the context of spatial user interfaces for virtual or augmented reality, many interaction techniques and metaphors are referred to as being (super-)natural, magical or hyper-real. However, many of these terms have not been defined properly, such that classification and distinction between those interfaces is often not possible. We propose a new classification system which can be used to identify those interaction techniques and relate them to reality-based and abstract interaction techniques.
Blog Post
Kriegskinder - "War Children"
The goal of the project "War Children" is to tell stories of survivors of the second world war by means of augmented reality.
Blog Post
Collaborative Mesh Modeling
We created an application with the Virtual Reality glasses HTC Vive and the Augmented Reality glasses Microsoft HoloLens in order to investigate the possibilties of collaboration in Mixed Reality with the focus on creating virtual objects.
Publication
A Literature Review on Collaboration in Mixed Reality
Mixed Reality is defined as a combination of Reality, Augmented Reality, Augmented Virtuality and Virtual Reality. This innovative technology can aid with the transition between these stages. The enhancement of reality with synthetic images allows us to perform tasks more easily, such as the collaboration between people who are at different locations. Collaborative manufacturing, assembly tasks or education can be conducted remotely, even if the collaborators do not physically meet.
Blog Post
Victory Pillar
The Victory Pillar application is an augmented reality (AR) application, developed with the Microsoft Hololens(1). Pictures of graduated students get augmented with additional Information about the student and her or his thesis. An important goal of this application was to unite the virtual content with reality.
Blog Post
AR Sound Sandbox
In this project we introduce a novel interface combining spatial and tangible interaction for creating audio-visual effects in a natural and engaging way. We demonstrate the setup by an artistic installation for creating ambient sound scapes that are controlled by a Lattice Boltzmann based particle simulation running through a deformable landscape.
Blog Post
Günter Grass App
G:RASS is a mobile app for the Günter Grass Gallery in Gdansk. In his „Danzig Trilogy“ the Nobel Prize winner Günter Grass describes places of his hometown, how they used to be in the beginning of the 20th century. With the G:RASS-app the city gets surrounded by this passages. Using the augmented-reality-app, you can explore Gdansk from his point of view.
Publication
AR Sound Sandbox: A playful interface for musical and artistic expression
In this paper we introduce a novel interface combining spatial and continuous tangible interaction for creating and manipulating audio-visual effects. Our goal is to provide a ready-to-use, “hands-on” interface that does not need protracted explanation to the user, yet provides possibilities for expression.

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