Augmented Reality

Publication
AR Poensgenpark: Multiperspective Storytelling with Augmented Reality as an Attempt of Dialogue Facilitation in a Multifaceted Dispute
By presenting the process of developing an augmented reality (AR) installation, the paper explores the transformative potential of AR as a mediation tool in the context of a multifaceted socio-cultural issue. Focused on the removal of a 120-year-old Atlas cedar from a municipal park in the German town of Ratingen, the study employs research through design (RtD) approach, combining qualitative field research and digital documentation. The AR application serves as a platform for location-based storytelling, aiming to foster dialogue among citizens, scientists and city officials through a multi-perspective approach. As the project envisions a future where AR serves as a potent tool for mediating intricate societal challenges, this paper adds to the ongoing discourse regarding the convergence of technology, nature, and public engagement.
Blog Post
Vision.5G - digital construction progress control
News from the Vision.5G project! The first prototype of the use case "digital construction progress control" is now ready.
Blog Post
Award for the WDR Climate App
Good news from the classroom! The WDR climate app recently won silver at the Deutscher Digital Award. This award not only confirms the thematic relevance of the app, but also the innovative implementation using augmented reality technology, which impressed the jury.
Blog Post
BugSim
"BugSim" is a collaboration between artist Theo Triantafyllidis and Mirevi. The artwork is a self-contained ecosystem that has been translated into AR and works as a real-time application. It is presented at AR Biennale 2023, where visitors will be able to influence and interact with this peacefully running and ongoing autonomous circuit.
Blog Post
WDR Klima App
Climate change is ubiquitous, the summer of 2022 is at its driest and in recent years each new low was seamlessly followed by the next one. Therefore, it is crucial to give more weight to the topic of climate change in education. To encourage this, we developed the WDR Klima App, which creates an immersive AR experience for students and can be downloaded via the app store.
Blog Post
Goethe Avatar
The goal of the Goethe project was to digitally resurrect one of the most influential German poets of all time. By means of modern technology, we created a virtual image of Goethe’s life mask, offering visitors a novel way to approach the poet.
Blog Post
AR FAIRIES
The AR App ‟Feen” (Fairies) was developed by the MIREVI team of the HSD in collaboration with the Ballett am Rhein. The project was part of a joint participation in the world’s first AR Biennial, hosted by the museum Kunstpalast/NRW Forum Düsseldorf.
Blog Post
kin_
Challenges and possibilities for the production of digital performance art were considered in the AR dance piece kin_ developed by the MIREVI team. The interactive mixed reality dance performance is a piece with up to three moving avatars and audience, developed for augmented reality to download as an app on the user's own device from the AppStore.
Blog Post
nextmuseim.io
How should the museum of the future look like? One thing is clear: museums and cultural institutions are undergoing changes and digitality is playing one of the key roles in the process!
Blog Post
AR Dance
In what follows we will compare the two game engines Unity and Unreal with respect to the realization of an augmented reality (AR) application. The comparison is based on the visual quality and the technological possibilities of our current state of development and experience.
Blog Post
Smarthome AR
In this research project, we try to find out what kind of added value AR (augmented reality) may offer for a smart-home application. To answer this question, we have created a 3D model of an existing sitting area with a sofa and we work with smart-home sensors that enable us to control various aspects.
Blog Post
Magic AR
For this project, we collaborated with Simon Pierro who is known as the “iPad magician”. During his performances, he combines the possibilities of digitization with magic tricks. Together we discussed how people might be able to enjoy his magic at home in a more immersive and exciting way than merely watching a video.
Blog Post
Exhibition Design
In this field, everything revolves around conceptional work, project management and exhibition design. All projects aim at complementing existing exhibitions by means of the diverse and innovative possibilities offered by modern technologies such as augmented reality (AR), virtual reality (VR) or project mapping. For this purpose, digital installations that enhance the present experience are developed.
Publication
War Children: Using AR in a Documentary Context
The goal of the project “War Children” is to tell stories of survivors of the SecondWorldWar by means of augmented reality. We want to make memories persistent, accessible and comprehensible to users that do not yet have access to these memories, e. g. , digital natives. The application of immersive technologies provides us with new ways to tell stories about the past in an empathic way by augmenting the narration with audio-visual assets.
Publication
Classification of Beyond-Natural Interaction Techniques in Spatial Human-Computer Interaction (Poster)
In the context of spatial user interfaces for virtual or augmented reality, many interaction techniques and metaphors are referred to as being (super-)natural, magical or hyper-real. However, many of these terms have not been defined properly, such that classification and distinction between those interfaces is often not possible. We propose a new classification system which can be used to identify those interaction techniques and relate them to reality-based and abstract interaction techniques.

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