Productivity

Blog Post
Vision.5G - digital construction progress control
News from the Vision.5G project! The first prototype of the use case "digital construction progress control" is now ready.
Publication
MotionHub: Middleware for Unification of Multiple Body Tracking Systems
There is a substantial number of body tracking systems (BTS), which cover a wide variety of different technology, quality and price range for character animation, dancing or gaming. To the disadvantage of developers and artists, almost every BTS streams out different protocols and tracking data. Not only do they vary in terms of scale and offset, but also their skeletal data differs in rotational offsets between joints and in the overall number of bones
Blog Post
Photogrammetry
Our goal is to create realistic 3D images of objects or rooms. For this purpose, we use the laser scanner Faro Focus S70, which can capture anything visible in a sphere with a radius of up to 70 meters. Whenever we scan a room, we also move along the walls and take overlapping photographs. Overall, depending on the size of the room or object, we collect between 600 and 1500 pictures to ensure that we obtain enough material in a single scanning process.
Blog Post
MireviMotionHub
MireviMotionHub is a middleware for multiple body tracking systems and it unifies them in a single plug-in for the Unity game engine.
Blog Post
Innovation Suitcase
Since the number of research projects we have worked on in the past and are currently working on is ever-growing, we want to develop a versatile and high-quality presentation tool based on new technologies. The Innovation Suitcase will be especially useful due to its mobility that enables us to present our projects everywhere, for instance at exhibitions. Another key feature will be the various kinds of media available to do the several projects justice.
Blog Post
AutoRigger
In order to be able to move 3D characters in a virtual environment, they have to be provided with a skeleton. The vertices of the mesh (of the 3D character) are connected to the joints of the skeleton. Animations can then be applied to the skeleton, which lead to deformation of the mesh or movement of the character.
Blog Post
ClayMore - Immersive Mesh Modelling
The first modelling applications for Virtual Reality were only sketch-based modeller or simple clay modeller. But ClayMore is more than just only clay.
Blog Post
Collaborative Mesh Modeling
We created an application with the Virtual Reality glasses HTC Vive and the Augmented Reality glasses Microsoft HoloLens in order to investigate the possibilties of collaboration in Mixed Reality with the focus on creating virtual objects.
Publication
A Literature Review on Collaboration in Mixed Reality
Mixed Reality is defined as a combination of Reality, Augmented Reality, Augmented Virtuality and Virtual Reality. This innovative technology can aid with the transition between these stages. The enhancement of reality with synthetic images allows us to perform tasks more easily, such as the collaboration between people who are at different locations. Collaborative manufacturing, assembly tasks or education can be conducted remotely, even if the collaborators do not physically meet.
Publication
Towards Precise, Fast and Comfortable Immersive Polygon Mesh Modelling: Capitalising the Results of Past Research and Analysing the Needs of Professionals
More than three decades of ongoing research in immersive modelling has revealed many advantages of creating objects in virtual environments. Even though there are many benefits, the potential of immersive modelling has only been partly exploited due to unresolved problems such as ergonomic problems, numerous challenges with user interaction and the inability to perform exact, fast and progressive refinements.

No posts could be found.