Gamification

Blog Post
Exchange with politics in the Game Technology Network
Recently, Thomas Jarzombek, member of the German Parliament, visited the Mirevi Lab. Being a member of both the Committee on Digital Affairs and the Committee on Education, Research and Technology Assessment, he is concerned with the university work of his hometown Düsseldorf.
Blog Post
Games Technology Network
The computer games market is booming – for many years now, the gaming industry has been seeing rapid growth. North Rhine-Westphalia, home of the world’s biggest computer games convention, several internationally operating game studios and a strong developer scene, is one of the major locations in the gaming world. The video games sector is a giant growth market with enormous potential. Collaborating with three other universities, the HSD is developing a center for research and innovation in games to lastingly expand the games location NRW.
Blog Post
Hackathons
In this project, we aimed at finding out whether ”hackathons‟, collaborative events for developing software in a comparatively short amount of time, can be an effective tool for creating innovative prototypes.
Blog Post
4Rooms
In 4Rooms, two people wear VR glasses and play a video game in which they need to observe and use their environment to solve various puzzles.
Publication
Venga!: Climbing in Mixed Reality
Scary climbing situations can appear when climbing on big walls. Some stones may be slippery due to humidity or smoothness and distances between belaying bolts can be large whereby a deep fall is risked. In such situations, the stress level increases, climbing performance decreases and an ascent might even be aborted. Furthermore, hazardous accidents can happen when the concentration is disturbed by stress and fear.
Blog Post
AR Sound Sandbox
In this project we introduce a novel interface combining spatial and tangible interaction for creating audio-visual effects in a natural and engaging way. We demonstrate the setup by an artistic installation for creating ambient sound scapes that are controlled by a Lattice Boltzmann based particle simulation running through a deformable landscape.
Publication
AR Sound Sandbox: A playful interface for musical and artistic expression
In this paper we introduce a novel interface combining spatial and continuous tangible interaction for creating and manipulating audio-visual effects. Our goal is to provide a ready-to-use, “hands-on” interface that does not need protracted explanation to the user, yet provides possibilities for expression.
Publication
Trampoline Jumping with a Head-Mounted Display in Virtual Reality Entertainment
Using a trampoline as a natural 3D user interface with a head-mounted display for virtual reality entertainment is a novel and challenging task. High latencies between interaction and feedback or inaccurate tracking of the user’s movement can lead to simulator sickness. In the scope of this project we identified the most appropriate solutions for the described challenge by testing multiple tracking and virtual reality technologies.
Publication
ZeroGravity - virtual user experience in air and water
Virtually interactive on the move - as part of a bachelor project, a 3D simulation of a virtual kite flight was developed in the summer 2013. A real hangglider was modified in such a way that a realistic motion control in a virtual 3D world became possible. An additional possibility for immersion was created by different possibilities of multimodal user feedback, e.g. a vibration vest for haptic feedback as well as a scene and event controlled wind output.

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