Tracking and Sensor Technologies

Some patients with neurological diseases have significant limitations in their ability to move. Hence, it is important to track larger but also very small motions, so-called micro motions. To improve tracking of micro and macro motions, innovative wearables that are designed for usage in a nursing home environment will be developed in the scope of this project. Therefore, we will make use of inertial measurement units (IMUs) and vibrotactile feedback, which can also provide information about incorrect motions of the patients. During the project, we will evaluate our sensors in a state-of-the-art living lab to ensure safe applicability for the patients before using the technology in the clinical context. To summarize, our project advances the field of VR exergames by combining the following contributions:

Gamification

The EXGAVINE project will primarily create games for the three game genres targeting, racing, and puzzle. All three types will require motor-cognitive performance by the patients, but each game has a different main focus:

Based on the users’ performance, behavior and cognitive abilities, individualized scaffolding methods will be applied to create personal difficulty curves for improved training and game flow.

We create a coherent overall concept of the gaming system via analysis criteria of the Octalysis Gamification Framework. This system is based on a bidirectional controlling scheme where players not only control the game, but the latter also continuously adjusts to the users’ current abilities, source of motivation and training requirements.