The perception of the movement of the own fingers is important in VR. Also the sense of touch of the hands provide crucial information about an object that is touched. This is especially noticeable when climbing in VR. While prototyping a VR climbing application, we developed the finger tracking glove g 1. Glove g 1 enables the perception of the finger movements but limits the sense of touch of the hand. Hence, we developed the proposed glove g 2 that enables to feel objects with the skin of the palm and the finger tips. In this paper we describe the iterative design process of g 2. Furthermore, pros and cons of g 2 compared to g 1 are discussed. Finally, an outlook of a future study about the measurement of the presence and the body ownership is given.