October 2018 – Alexander Giesbrecht, Sarah von Styp Rekowski, Bastian Dewitz, and Christian Geiger
Examining effects of altered gravity direction in Room-Scale VR
In this paper, we present the development and results of an experiment in which virtual environments (VE) with altered gravity direction are traversed by real walking. We found similarities to redirected walking and pursued the goal to identify thresholds for the extent in which shifted gravity can be applied in room-scale walking scenarios in VEs. From the results of our experiment, we give a first estimation for possible thresholds for this sort of application. Additionally, we observed a learning effect after a short time period. We considered altered gravity direction to be promising considering an actual implementation in virtual reality (VR) applications as well as future research.
15th GI VR/AR Workshop 2018
Alexander Giesbrecht, Sarah von Styp Rekowski, Bastian Dewitz, and Christian Geiger
Your settings for the cookies of this website
Necessary cookies help make our website usable by enabling basic capabilities such as page navigation and access to secure areas of the website. The website cannot function properly without these cookies.
Analytics & Personalization
These cookies are used to enable functionalities that enable you to use the website as conveniently as possible and tailored to your interests. Furthermore, the analysis of user behavior also helps us to continuously improve the quality of our website.
We use these cookies to show you advertising tailored to your interests, both inside and outside our websites.